ArenaNet has announced the upcoming Guild Wars: Eye of the North, Guild War's first expansion (note: not standalone). Information regarding Guild Wars 2 were also announced. Exclusive interviews:
Much more details can be found in the PC Gamer May Issue #161, which has an exclusive article on the upcoming plans for Guild Wars and Guild Wars 2. A summary and lively discussion can be found here.
I'd rather not summarise all that I've read (I haven't got my hands on the magazine yet though) but I'm both excited and sad at the same time. Excited because the new promises ArenaNet is making all sound wonderful. Sad that I'm unable to transfer stuff over. But at least they're designing a feature in the upcoming GW: Eye of the North (GWEN! GW players would know the significance of that ;) will make sure that veterans get recognised for the time they spent in Guild Wars. I hope they get more details out soon. I'm dying to know more!
Audition
posted by David at 12:57 pm on Monday, 19 March 2007
Seeing that I'm kinda taking a break from Guild Wars, I actually started playing other games. Why did I break from Guild Wars? No Internet access for over a week. Why? Because lightning fried my modem, my router, and the network card socket on my motherboard... poor oh wallet of mine.
Anyway, about the only good thing about that is that I actually started playing other games :p Aside from continuing the campaign in Dragonshard that I started over a year ago and abandoned, and doing a little practicing on DotA, I actually registered for and tried out Audition.
My sister was pretty addicted to it so I got curious. Boy was it addictive. It's a dancing MMORPG where you compete with others in sort of dancing stage. How you dance is basically by hitting the direction keys in the sequence shown on the screen and being able to finish on the correct beat. So it's a game where finger-eye coordination is extremely important. After playing it for several hours (!), my fingers were pretty tired. Apparently, it's not as boring as I thought as I watched my sister play. Not a whole lot of play styles and content, but still pretty addictive. The forum for it is here.
Aside from not having much content, keyboard longevity is affected, not to mention finger-aches. The number of songs available isn't really that large. I keep hearing the same songs over and over on random mode. The patching software sucks. Each patch averages around 30-40 MBs! And they expect you to download all available patches in one go. Something fails while you downloading the last one of the set? Too bad, you have to start all over.
The game is being distributed and maintained by AsiaSoft. They utilize a sort passport system that gives you a master account for all AsiaSoft games (you still need to create individual game accounts). That's another of my peeves with it. Just to create my Audition account, I've suddenly increased the things I need to remember by 4 - the password to the passport account, an authentication PIN number to that account, a password to a playing account for AsiaSoft games, and a password for my Audition account... Crazy. It's worse than my banking accounts.
Anyway, about the only good thing about that is that I actually started playing other games :p Aside from continuing the campaign in Dragonshard that I started over a year ago and abandoned, and doing a little practicing on DotA, I actually registered for and tried out Audition.
My sister was pretty addicted to it so I got curious. Boy was it addictive. It's a dancing MMORPG where you compete with others in sort of dancing stage. How you dance is basically by hitting the direction keys in the sequence shown on the screen and being able to finish on the correct beat. So it's a game where finger-eye coordination is extremely important. After playing it for several hours (!), my fingers were pretty tired. Apparently, it's not as boring as I thought as I watched my sister play. Not a whole lot of play styles and content, but still pretty addictive. The forum for it is here.
Aside from not having much content, keyboard longevity is affected, not to mention finger-aches. The number of songs available isn't really that large. I keep hearing the same songs over and over on random mode. The patching software sucks. Each patch averages around 30-40 MBs! And they expect you to download all available patches in one go. Something fails while you downloading the last one of the set? Too bad, you have to start all over.
The game is being distributed and maintained by AsiaSoft. They utilize a sort passport system that gives you a master account for all AsiaSoft games (you still need to create individual game accounts). That's another of my peeves with it. Just to create my Audition account, I've suddenly increased the things I need to remember by 4 - the password to the passport account, an authentication PIN number to that account, a password to a playing account for AsiaSoft games, and a password for my Audition account... Crazy. It's worse than my banking accounts.
From Eclipse to Netbeans... and back
posted by David at 8:24 pm on Sunday, 18 March 2007
After a bit more use of Netbeans...
On the other hand, I did like several of the managers provided in Netbeans, particularly the Template Manager. Very useful and flexible. But on the whole, I think Netbeans is not for me, as it does not have features that I've come to expect when I'm working on something. I'll think wait for the much touted Netbeans 6 before trying out Netbeans again.
- There doesn't seem to be any window that shows all errors and warnings currently in the project. Which means any problems introduced from refactorings won't show up until I actually manually build the project.
- Maybe I'm just blind but the wizard for creating a new interface doesn't seem to allow me to specify a parent interface to extend from...
- Configuration for the autoformatting of code is very, very, limited. Taking my current company's code style, Netbeans is unable to produce a format that conforms to it.
- There doesn't seem to be any "quick fix" option for unrecognised classes that allows me to jump to the create class wizard with a simple shortcut.
- Trivial, but I can't collapse the empty packages in the hierarchy view. It's just a little unfamiliar I suppose, given that I'm used to the more space-conserving collapsible package tree in Eclipse.
On the other hand, I did like several of the managers provided in Netbeans, particularly the Template Manager. Very useful and flexible. But on the whole, I think Netbeans is not for me, as it does not have features that I've come to expect when I'm working on something. I'll think wait for the much touted Netbeans 6 before trying out Netbeans again.
From Eclipse to Netbeans
posted by David at 7:53 pm on Tuesday, 13 March 2007
I've been using Eclipse as my IDE of choice ever since I switch over from Netbeans version 3. But after attending the Sun Tech Days 2007 Kuala Lumpur, I can see that the latest release version, Netbeans 5.5, has been tremendously improved. I daresay that I think it's coming on par with the capabilities of Eclipse, even if you take MyEclipse into consideration. I'm actually giving Netbeans 5.5 a go with my current development work and first impressions are both good and bad. I'm not really attempting a critical and in-depth comparison of both IDEs (since I just started on using Netbeans) but just presenting how Netbeans impressed on me when compared to my experience on Eclipse.
I'll start with the negative impressions:
Biased? Yea, looks like it, since I'm way more familiar with Eclipse than Netbeans. But looking at the features list of Netbeans 6, it looks like those are just the polish Netbeans needs to make it much more persuasive for me.
EDIT: 15/3/07 Fixed the subversion issue on Netbeans.
I'll start with the negative impressions:
- Personalization and syntax coloring is something I'm particular about. Netbeans has very few customisation options and syntax coloring is very limited. But the good thing over Eclipse is that you can save the colour scheme as a profile, so that's a small plus.
- There's no easy way to change look-and-feel; have to much command line parameters. Although projects like this makes things much better.
- Seeing what compile errors I have is a pain in Netbeans. Code errors don't show up in the project or file hierarchy trees. I can only see errors in the current file I'm looking at and if I rebuild the project. Eclipse shows errors in the project tree and traces it from the offending file all the way to the root project container.
- "Find Usages" is very limited compared to the similar search references function in Eclipse. It also forces me to still have to click on "Next" before the search actually takes place. Why can't it search by default?
- There's no shortcut to jumping quickly to methods in a class. You have to either use the standard find text or use the navigator window. No biggie, but one gets used to being able to jump directly to a method from anywhere else in a class.
- I don't like the fact code errors don't show up immediately. Maybe it only checks for errors while you've slowed down your typing for better performance but it does mean I have to move my cursor back. The slight pause before the error appears is sometimes disruptive.
- I find the configuration options window baffling. Is it really necessary to separate basic and advanced? The basic version is much easier to use and navigate, but mostly useless. The options that really help with personalisation and customisation are all in the advanced. Can't better forms and dialogs be designed for the so-called advanced options?
- Speed. I just can't help but notice that Netbeans works much faster than Eclipse. It even exits much faster. This is a huge plus.
- I found the wide array of tools that comes with the basic installation very impressive. The additional packs are even better - the web designer, the mobility pack, the Java EE designers, the profiler... very nice.
- Built-in mapping for Eclipse shortcuts. Which really helps transition from Eclipse to Netbeans, although I'm using my own slightly-tweaked Eclipse keymap.
Biased? Yea, looks like it, since I'm way more familiar with Eclipse than Netbeans. But looking at the features list of Netbeans 6, it looks like those are just the polish Netbeans needs to make it much more persuasive for me.
EDIT: 15/3/07 Fixed the subversion issue on Netbeans.
Focus...
posted by David at 10:29 pm on Thursday, 8 February 2007
I am unfocused, unable to focus, fail to focus. How do I focus?
I learn
posted by David at 8:24 am on Wednesday, 13 December 2006
Commitment and sacrifice. I learned the hard way; had to have it hammered into me. But I learn and in learning, I shall change. I will change. I must change.
Monsters Game
posted by David at 1:17 pm on Thursday, 5 October 2006
Interested? Try this: Bite me!
Be at ease. It will neither cause the spread of any viruses, worms, or trojans nor cause the installation of adware and spyware. Nothing malicious. It's just a link to a fun little website.
Be at ease. It will neither cause the spread of any viruses, worms, or trojans nor cause the installation of adware and spyware. Nothing malicious. It's just a link to a fun little website.
The Essence of Love
posted by David at 1:00 pm on Friday, 29 September 2006
I recently received forward email that contains something akin to chicken soup. As I do not recall signing up for it, after receiving it a couple of times, I almost replied to be removed. For some reason, I didn't, and proceeded to actually read it. What I read suddenly became the very answer that I had been looking for in all my previous posts regarding my own time.
While the topic of the forwarded email was "Spending Time with our young children is Love", the very last paragraph in it applies to everyone around us:
"Your most precious gift is your time. Only when you give up your (leisure, computer, game, social, TV, etc.) time, do you truly prove your love for your children (read: loved ones). Whenever you give your time, you are making a sacrifice, and sacrifice is the essence of love. Thus, you show your love in action and not in words only."
Sounds pretty obvious doesn't it? But I was blinded to that simple explanation for so long. I have given my loved ones a lot of pain, frustration, and disappointment. Words are not enough. I know what to do now Lord. Thank you God.
While the topic of the forwarded email was "Spending Time with our young children is Love", the very last paragraph in it applies to everyone around us:
"Your most precious gift is your time. Only when you give up your (leisure, computer, game, social, TV, etc.) time, do you truly prove your love for your children (read: loved ones). Whenever you give your time, you are making a sacrifice, and sacrifice is the essence of love. Thus, you show your love in action and not in words only."
Sounds pretty obvious doesn't it? But I was blinded to that simple explanation for so long. I have given my loved ones a lot of pain, frustration, and disappointment. Words are not enough. I know what to do now Lord. Thank you God.
Hardcore Gamer
posted by David at 8:39 am on Wednesday, 27 September 2006
According to this research, the general belief that the more hardcore gamers are young working adults who have more spending power is false. Apparently, true hardcore gamers are mainly those between age 6 and 17. Wow, I'm kinda... quite out of that range now...
Oh well, time passes, and we age. As highlighted here, as we move from a generally distraction- and commitment-free life of a teenager to that of a working, married, and/or in-a-relationship life, the amount of time that we can spend on gaming gets sliced off to the other more realistic and practical parts of life. I really miss those days school, college, and university days when I can just sit down in front of the computer and let everything else just fade away until I'm fully into the game.
Times like these are getting lesser and lesser, although I'm not saying I'm no longer doing that, just less often and shorter (relative to the good-old-days of course). But if you ask my wife-to-be, she'll definitely say I'm still playing too much. Oh well, I try not to play too much, but it kinda feels like I'm missing out on soooo many things these days; work life eats up a lot of personal time. Even after around 4 years of working (yes, only 4, i'm still young!), I'm still rueing the fact that my personal hours have been shortened considerably and still trying to get used to it. Ah, time, the creator of nostalgia.
Oh well, time passes, and we age. As highlighted here, as we move from a generally distraction- and commitment-free life of a teenager to that of a working, married, and/or in-a-relationship life, the amount of time that we can spend on gaming gets sliced off to the other more realistic and practical parts of life. I really miss those days school, college, and university days when I can just sit down in front of the computer and let everything else just fade away until I'm fully into the game.
Times like these are getting lesser and lesser, although I'm not saying I'm no longer doing that, just less often and shorter (relative to the good-old-days of course). But if you ask my wife-to-be, she'll definitely say I'm still playing too much. Oh well, I try not to play too much, but it kinda feels like I'm missing out on soooo many things these days; work life eats up a lot of personal time. Even after around 4 years of working (yes, only 4, i'm still young!), I'm still rueing the fact that my personal hours have been shortened considerably and still trying to get used to it. Ah, time, the creator of nostalgia.
Confidence
posted by David at 8:04 pm on Tuesday, 26 September 2006
You know what I hate about advice from family? They don't give it when you ask; they give it after the time you could've used it. It's a really frustrating and confidence-denting time for me, juggling work problems, wedding preparations, house preparations, and, of course, leisure time (you think I'd leave it out? ;) ). What's so frustrating? Here's a summary of how I feel:
Hmm... I wonder if my sister feels the way with some of the things I said to her... if I did, I'm sorry sis.
- Me: How should I do this?
- Family: You decide loh, whatever you like.
- Me: Ok, I'll do it this way.
- Family: No, no, you shouldn't do that, do this instead.
- Me: ... but why not my way?
- Family: Cos of this and that and those. Do it my way.
- Me: ...
Hmm... I wonder if my sister feels the way with some of the things I said to her... if I did, I'm sorry sis.
Guild Wars Nightfall World Preview Event
posted by David at 1:01 am on Friday, 15 September 2006
This is turning into a Guild Wars news blog... oh well.
The World Preview Event is starting on the weekend of September 22nd to the 24th. For that period, anyone can log on and get a preview play for Guild Wars Nightfall, the 3rd chapter in the series. I wonder which of the two new profession (Dervish and Paragon) that I'll try out first... hmmm... I invite EVERYONE who has not played Guild Wars to give it a try. The client software is free to download.
For those who don't know, Guild Wars is rather unique in the world of MMORPG in that it does not have any monthly subscription fees. Its business model is such that the developers (ArenaNet) aim to make new content releases every half-year. These releases have come to be commonly known as chapters. Some still refer to them as expansions, but they're aren't really expansion, since the normal meaning of expansion usually implies that the original is needed. Each Guild Wars chapter is completely standalone. You do not need all of them to play. You buy whichever chapter, and you get all the content in the core set plus the content of the chapter you bought. How wonderful is that? Plus, you're not excluded from playing with other people who have bought all. As long as you have access to a particular content or area, you can play with anyone else with access to that as well.
It's a trick? You still paying the same? Nope. Chapter 2 was released late. Chapter 3 appears to be scheduled on time. Assuming they keep to 6-month cycles, every half-year, you pay around... say RM200. It's actually around RM160 - RM180 for the standard editions, but for the sake of easier calculation, let's round up. For those with monthly subscriptions, including popular MMORPGs like World of Warcraft requires you to both buy the box and pay subscription. Let's just standardise that these also cost RM200 per box. And you pay RM50 per month (for some, this is actually cheap). Cost progression...
See the huge difference after 1 year of gaming? And this is only assuming that the subscription-based MMORPG does not release any new expansion packs. Most of these expansion packs will cost more money. And these are usually required purchases or you won't get to play with those who upgraded.
Why do I love Guild Wars? Maybe I'll use that as a subject for my next post. ^-^
PS: The prerelease event for Nightfall is in Cititel Mid Valley (Malaysia) just 2 days from now at 1pm.
The World Preview Event is starting on the weekend of September 22nd to the 24th. For that period, anyone can log on and get a preview play for Guild Wars Nightfall, the 3rd chapter in the series. I wonder which of the two new profession (Dervish and Paragon) that I'll try out first... hmmm... I invite EVERYONE who has not played Guild Wars to give it a try. The client software is free to download.
For those who don't know, Guild Wars is rather unique in the world of MMORPG in that it does not have any monthly subscription fees. Its business model is such that the developers (ArenaNet) aim to make new content releases every half-year. These releases have come to be commonly known as chapters. Some still refer to them as expansions, but they're aren't really expansion, since the normal meaning of expansion usually implies that the original is needed. Each Guild Wars chapter is completely standalone. You do not need all of them to play. You buy whichever chapter, and you get all the content in the core set plus the content of the chapter you bought. How wonderful is that? Plus, you're not excluded from playing with other people who have bought all. As long as you have access to a particular content or area, you can play with anyone else with access to that as well.
It's a trick? You still paying the same? Nope. Chapter 2 was released late. Chapter 3 appears to be scheduled on time. Assuming they keep to 6-month cycles, every half-year, you pay around... say RM200. It's actually around RM160 - RM180 for the standard editions, but for the sake of easier calculation, let's round up. For those with monthly subscriptions, including popular MMORPGs like World of Warcraft requires you to both buy the box and pay subscription. Let's just standardise that these also cost RM200 per box. And you pay RM50 per month (for some, this is actually cheap). Cost progression...
| Month | GW | Subscription |
| 1 | 200 | 250 |
| 2 | 200 | 300 |
| 3 | 200 | 350 |
| 4 | 200 | 400 |
| 5 | 200 | 450 |
| 6 | 200 | 500 |
| 7 | 400 | 550 |
| 8 | 400 | 600 |
| 9 | 400 | 650 |
| 10 | 400 | 700 |
| 11 | 400 | 750 |
| 12 | 400 | 800 |
See the huge difference after 1 year of gaming? And this is only assuming that the subscription-based MMORPG does not release any new expansion packs. Most of these expansion packs will cost more money. And these are usually required purchases or you won't get to play with those who upgraded.
Why do I love Guild Wars? Maybe I'll use that as a subject for my next post. ^-^
PS: The prerelease event for Nightfall is in Cititel Mid Valley (Malaysia) just 2 days from now at 1pm.
Updated Pricing for Nightfall
posted by David at 8:40 am on Thursday, 14 September 2006
Looks like there's an update for the pricing. Guild Wars Nightfall standard edition (SE) will cost RM149. The pre-release bonus pack will cost RM40. Getting both will be RM174 (RM15 rebate on the bonus pack). The price for the Collector's Edition (CE) is still under revision, but given the changes due to tax, I'd say getting the CE plus the bonus pack is gonna cost more than RM250... hmm... still undecided which to get. I didn't buy the CE for the first two chapters, so maybe I shouldn't start now.
And remember guys, it's 1pm on the 17th of September, at the Pinnacle Lounge in Cititel Hotel, Mid Valley. My guild, the Goda Vos [GV] and the other large Malaysian guild, the Celestial Order [CO] will likely turn out in force to show support.
Tagged: guild wars gw pc computer games mmorpg event malaysia kuala lumpur midvalley
And remember guys, it's 1pm on the 17th of September, at the Pinnacle Lounge in Cititel Hotel, Mid Valley. My guild, the Goda Vos [GV] and the other large Malaysian guild, the Celestial Order [CO] will likely turn out in force to show support.
Tagged: guild wars gw pc computer games mmorpg event malaysia kuala lumpur midvalley
Guild Wars Nightfall Pricing
posted by David at 6:46 pm on Monday, 11 September 2006
New updates on the prerelease event thread on lowyat's forum. The gist of it (some not 100% confirmed):
As mentioned previously, the event starts with a registration session from 11am onwards. The actual event starts at noon. The first 50 registered will get a goodie bag each.
- Nightfall Bonus Pack = RM30
- Nightfall Standard Edition = RM139
- Nightfall Collector's Edition = RM220
- Nightfall Standard Edition + Bonus Pack = RM 155
- Nightfall Collector's Edition + Bonus Pack = RM??? (around RM235 maybe?)
As mentioned previously, the event starts with a registration session from 11am onwards. The actual event starts at noon. The first 50 registered will get a goodie bag each.
Nightfall Prerelease Bonus Pack
posted by David at 10:31 pm on Sunday, 10 September 2006
The prerelease for Guild Wars Nightfall will be on September 15th. There's gonna be an event at Cititel Mid Valley (Malaysia) on the 17th of September, starting at 11am. The original news posting is here at the lowyat forum (it's gets updated periodically). There's gonna events, prizes, door gifts, and bonus packs and game boxes available for sale.
According the official website for Guild Wars. The prerelease pack will provide a trial key, exclusive items for the new professions, and, most importantly, one additional character slot (which by itself already costs USD 9.99 in the in-game store). Other stuffs include concept art, screenshots, strategy guide, quick reference card, wallpapers, and music tracks.
I think alot of GV members will show up.
According the official website for Guild Wars. The prerelease pack will provide a trial key, exclusive items for the new professions, and, most importantly, one additional character slot (which by itself already costs USD 9.99 in the in-game store). Other stuffs include concept art, screenshots, strategy guide, quick reference card, wallpapers, and music tracks.
I think alot of GV members will show up.
Guild Wars Nightfall
posted by David at 12:45 pm on Friday, 25 August 2006
Long time no post. ^-^
Guild Wars Nightfall, the third chapter of Guild Wars now has an official release date: October 27. WHAT?! That's like 2 months away! It's too damn early! Slow down. I still need more time to explore more of Guild Wars Factions (chapter 2)... sigh. So many games, so little time... I've practically abandoned all the other offline games now. Should I get the pre-release bonus pack? Tempted to. It'll probably cost RM25 or so. Should I get Collector's Edition (which I didn't get for the first 2 chapters)? It'll likely cost over RM200. Or just skip this chapter and wait for chapter 4 (since there's still alot more to do in the first two for me)? Hmm... decisions decisions... heh.
See also here and here for alot of images. Some of the screenshots looks really really beautiful, possibly better than Prophecies and Factions, in a refreshing sort of way. Love them! I am soooo tempted to buy it.
Guild Wars Nightfall, the third chapter of Guild Wars now has an official release date: October 27. WHAT?! That's like 2 months away! It's too damn early! Slow down. I still need more time to explore more of Guild Wars Factions (chapter 2)... sigh. So many games, so little time... I've practically abandoned all the other offline games now. Should I get the pre-release bonus pack? Tempted to. It'll probably cost RM25 or so. Should I get Collector's Edition (which I didn't get for the first 2 chapters)? It'll likely cost over RM200. Or just skip this chapter and wait for chapter 4 (since there's still alot more to do in the first two for me)? Hmm... decisions decisions... heh.
See also here and here for alot of images. Some of the screenshots looks really really beautiful, possibly better than Prophecies and Factions, in a refreshing sort of way. Love them! I am soooo tempted to buy it.
Guild Wars Music Video
posted by David at 10:29 am on Wednesday, 14 June 2006
For all Guild Wars fans out there, this is one music video you don't want to miss! By the Fire Of Spirit guild and The Kryta Bomber.
X-Men: The Last Stand
posted by David at 8:21 pm on Monday, 29 May 2006
I watched X-Men: The Last Stand yesterday at the new Cathay Cineplex in the new Cineleisure building at The Curve in Mutiara Damansara. This post is a two-part review. The first part reviews the cinema, the second part reviews the movie.
First, I love the new cinema, except for the cold. Buying tickets and getting in was a breeze, although the empty new Cineleisure building made it tedious to ride all the way to the top to get to the cinema. I'm sure that'll change when tenants start to move in. One reason it was easy to get tickets was probably because alot of people don't know about it yet, so we don't have a whole lot of idiotic kiasu people who book 6 tickets in every single timeslot, and possibly every single cinema for one whole day, just because they couldn't decide when and where they want to watch it. These inconsiderates just don't care how much this inconveniences those people who know when and where and what they want to watch. But I digress.
I really like the fact that Cathay chose to show all their old advertisements from the 80s and 90s. It brings nostalgia to me, remembering the good old days when my father would drive the whole family down to the nearest Cathay cinema for a weekend movie. And now Cathay is back! And with quality too. The sounds great, the screens great, the software and hardware used are pretty impressive. The only gripe I have is that it's bloody cold! I watched it in the middle of a hot afternoon. The hall was half-full. Couldn't they turn up the temperature to adjust for the lack of body heat? Everyone was freezing. Reminder to self: Bring a jacket next time; or two, or a thick one.
As for the movie, I'm giving it a 2 out of 5, despite CinemaOnline's user rating of 4 stars. Overall, the effects and dramatics were all there, boosting the rating brought down by continuity problems, bad character development, and some illogical scenes. And that's despite me putting aside the blatant and offensive inconsistencies with the comic characters. The pros:
The rant (Extreme Spoilers!!! Highlight to read):
First, I love the new cinema, except for the cold. Buying tickets and getting in was a breeze, although the empty new Cineleisure building made it tedious to ride all the way to the top to get to the cinema. I'm sure that'll change when tenants start to move in. One reason it was easy to get tickets was probably because alot of people don't know about it yet, so we don't have a whole lot of idiotic kiasu people who book 6 tickets in every single timeslot, and possibly every single cinema for one whole day, just because they couldn't decide when and where they want to watch it. These inconsiderates just don't care how much this inconveniences those people who know when and where and what they want to watch. But I digress.
I really like the fact that Cathay chose to show all their old advertisements from the 80s and 90s. It brings nostalgia to me, remembering the good old days when my father would drive the whole family down to the nearest Cathay cinema for a weekend movie. And now Cathay is back! And with quality too. The sounds great, the screens great, the software and hardware used are pretty impressive. The only gripe I have is that it's bloody cold! I watched it in the middle of a hot afternoon. The hall was half-full. Couldn't they turn up the temperature to adjust for the lack of body heat? Everyone was freezing. Reminder to self: Bring a jacket next time; or two, or a thick one.
As for the movie, I'm giving it a 2 out of 5, despite CinemaOnline's user rating of 4 stars. Overall, the effects and dramatics were all there, boosting the rating brought down by continuity problems, bad character development, and some illogical scenes. And that's despite me putting aside the blatant and offensive inconsistencies with the comic characters. The pros:
- They finally show off how powerful Storm can be, rather than the wimp she was in the first two episodes.
- The Beast was really quite nicely done.
- The whole plot idea was rather intriguing, and some scenes have a cool (though somewhat predictable) twists.
- A lot of good scenes with highly charged emotions, some reflecting real-life situations.
- Some of the special effects are very spectacular, if one does not consider the context in which it was placed.
- Rogue's subplot was realistically played out, but it could've been played down in favour of other characters, considering her minimal role.
- The Danger Room was a nice touch, although it could have been much better.
- Jean Grey's "evolution" was really badly done.
- Wolverine was a pale shadow of what he was in the first two episodes. I can't help but feel that some of his scenes weren't meant for him.
- A lot of cliched one-liners.
- Really really bad character development, even for characters already introduced previously. And for some obscure reason, the major characters were just killed off or sidelined only to put focus on underdeveloped and unused characters.
- Introducing so many new characters was a really bad idea when you don't have the time to properly portray them. It'll only offend the fans.
- What happened to Nightcrawler from the 2nd episode?
- Unimaginative and some rather stupid use of mutant powers.
- The music score was rather forgettable, and sometimes, inappropriate.
- Change of director was a really really bad idea.
- This was supposed to close the trilogy... not kill it.
- With so many characters and being a finale, I'm surprised the movie clocked in at only a 100 minutes or so...
The rant (Extreme Spoilers!!! Highlight to read):
- Storm does not have short hair. It just doesn't feel like Storm anymore.
- How can they kill off Cyclops! It's crazy! Professor X was acceptable for the drama, but Cyclops?! Just 10 minutes into the show?! And in such a lame manner. I really hope it isn't because of having to film Superman Returns. If it is, Superman Returns better be well above my expectations, or I'm going to rant on him.
- Jean Grey as Phoenix was incredibly horribly portrayed. Famke's a really good actress, but Phoenix feels more like a pouting supergirl who flings destruction when she has a tantrum.
- Someone apparently didn't know that the word 'Phoenix' very much implies fire. Jean Grey as the Phoenix? Not even a spark. She feels more possessed or an undead than a reborn goddess.
- Wolverine is so... tame. Totally unlike his feral namesake and the Wolverine in the earlier episodes. Sure there are action scenes, but he just feels more... mushy. Too many emotional scenes involving him that was so obviously meant for Cyclops.
- Angel was totally inconsequential as a character and pointlessly included. Why provide an interesting background to a character and then have him as a pointless afterthought in the show?
- Magneto is too ruthless. It's so unbelievable he would abandon Mystique the moment she lost her powers. Plus, it's bad judgment to leave her alive if you don't want her anymore.
- Magneto is too fake. What's the point of assembling an army of mutants only to use them as guinea pigs? All the while trying to get the audience to buy into the us vs. them beliefs.
- Magneto is too dumb. Why in the world did he team up with Pyro to launch flaming cars when he has the power to tear down the whole building by himself? He can move a whole bridge but can't do more than fling cars? Give me a break! Special effects potential does not justify stupid strategy.
- Magneto is not that charismatic. It just doesn't make sense for him to free two captured and convicted mutants (Juggernaut and Multiple Man) and have them join him as-a-matter-of-fact and no questions asked...
- Juggernaut looks like a walking trash can. His "armor" is hopelessly ridiculous. Whoever designed it needs to be blinded.
- The way Mystique is killed is really lame. Killing off a memorable character in such a manner and then just dumping her as inconsequential really kills the trilogy.
- There's not a single line of script in that movie that mentions the names of Shadowcat, Colossus, Psylocke, Angel, Beast, or Multiple Man. And I'm not sure if I got all of them. It must be really offensive to comic fans when the comic characters they're so familiar with aren't even named.
- I probably have some more rants but I'll stop. :P
Guild Wars Fan Movie
posted by David at 7:32 pm on Thursday, 25 May 2006
This should only interest Guild Wars fans but potential recruits can take a look too. Here's the link to the forum post for The Adventures of Miya and Malatide 2. It's a really creative work of passionate players. Here's the direct link to download it (~140MB); and the links for episode 1 (~66MB) and the X-mas special (~10MB).
FitNesse Testing
posted by David at 1:06 pm on
I took my first look at a new testing framework called FitNesse. It certainly looks interesting. It's like a combination of natural language requirements specification, wiki documentation, a testing tool, a web server, and a collaboration tool. Tests are actually conducted on the wiki pages themselves, with test results being produced as page updates.
This is not meant as a replacement for unit testing strategies (xUnit). In fact, they're meant to work together; unit testing for checking that the code has been built correctly, and fitnesse testing to ensure that the correct code has been built.
It's also a collaboration tool because the tests are not only created by the developers, but the testers, managers, support staff, and users as well; to ensure that the requirement is interpreted exactly as it was meant to be. This means those who write requirements can actually produce something the developers can use as measurable targets, as opposed to natural language specifications. Tests can be produced much earlier as well.
Should be interesting to see how it all goes when I dig in deep later on.
EDIT: Testing is about specification, not verification.
This is not meant as a replacement for unit testing strategies (xUnit). In fact, they're meant to work together; unit testing for checking that the code has been built correctly, and fitnesse testing to ensure that the correct code has been built.
It's also a collaboration tool because the tests are not only created by the developers, but the testers, managers, support staff, and users as well; to ensure that the requirement is interpreted exactly as it was meant to be. This means those who write requirements can actually produce something the developers can use as measurable targets, as opposed to natural language specifications. Tests can be produced much earlier as well.
Should be interesting to see how it all goes when I dig in deep later on.
EDIT: Testing is about specification, not verification.
RK Launcher
posted by David at 8:29 am on Tuesday, 16 May 2006
I found a really neat tool the other day when checking out the desktop modding guide over at Lowyat.net's forum. It's called RK Launcher.
What does it do? Well it shows a very nice looking docking bar at the side of your screen that can be used to hold shortcuts. The good thing about it is that it's fully customisable. It's still in beta and it's already impressive. You can change it's location, the opacity, the size of the bar, the animation smoothness, and the icons. Just drag-and-drop the shortcuts. I'm in the midst of cleaning up my desktop and relocating everything on the bar (and hiding the standing Windows taskbar while I'm at it).
It gets better. You don't need to install it at all. Just drop it anywhere and maybe add a shortcut to the start menu so it starts up automatically. And even better, you can have multiple copies of the program and have two different docks containing different shortcuts!
While searching for more icon sets (very few by default), I found this post, which already manages to explain things I wanted to talk about, and with screenshots to boot, plus providing some links to icons.
Also, RK Launcher can be used to contain docklets as well, as mentioned in the above link. Do a google on Y'z Toolbar and ObjectDock. The docklets (mini-programs) for these applications can be attached to RK Launcher without much problems.
What does it do? Well it shows a very nice looking docking bar at the side of your screen that can be used to hold shortcuts. The good thing about it is that it's fully customisable. It's still in beta and it's already impressive. You can change it's location, the opacity, the size of the bar, the animation smoothness, and the icons. Just drag-and-drop the shortcuts. I'm in the midst of cleaning up my desktop and relocating everything on the bar (and hiding the standing Windows taskbar while I'm at it).
It gets better. You don't need to install it at all. Just drop it anywhere and maybe add a shortcut to the start menu so it starts up automatically. And even better, you can have multiple copies of the program and have two different docks containing different shortcuts!
While searching for more icon sets (very few by default), I found this post, which already manages to explain things I wanted to talk about, and with screenshots to boot, plus providing some links to icons.
Also, RK Launcher can be used to contain docklets as well, as mentioned in the above link. Do a google on Y'z Toolbar and ObjectDock. The docklets (mini-programs) for these applications can be attached to RK Launcher without much problems.
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